Every Game Developer Must have These Books Their Shelf.

If You Are Planning To become Indie Game Developer Or Looking To Start Your Own Game Development Company Must Refer These Books.

Want to develop your own game ? Oh.. but you don’t anything about game development! Then don’t worry these books will help you to improve your other developer skills. Let’s take a look at it.

1: Game Engine Architecture

Book by Jason Gregory

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Game Engine Architecture covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations provided in this book make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process.

2: Game Development Essentials

Book by Jeannie Novak and Kevin D. Saunders

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‘Real-Time Interactive Experience’ is inclusive of a many areas- games, walkthroughs, visualizations, training simulators, where users gets a real time feedback for the actions or decisions he makes during the experience.

Students can take their game design to a whole new level by using Virtual Reality or Augmented Reality in order achieve total immersion of the player. By the end of the course the students will be well versed in the handling of 3D and 2D assets within a Game Engine, programming interactions, creating user interfaces, packing & publishing, thus equipping them with the knowledge and confidence to handle a multitude of tasks required in the industry.

 

3: Programming Game AI By Example

Book by Mat Buckland

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Programming Game AI by Example provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

 

4: Mathematics And Physics For Programmers

Book by Danny Kodicek

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Many programmers frequently have limited backgrounds in the mathematics and physics needed for game development or other complex applications. Sooner or later, all programmers run into coding issues that will require an understanding of mathematics or physics concepts like collision detection, 3D vectors, transformations, game theory, or basic calculus. This book provides a simple but thorough grounding in the mathematics and physics topics that programmers need to write these algorithms and programs, using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercise sets follow each chapter for additional practice of the techniques. The CD-ROM provides simulations of the mathematical and physical principles discussed in the book along with the source code.

5: Agile Game Development With Scrum

Book by Clinton Keith

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Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development.

6: Game Programming Patterns

Book by Robert Nystrom

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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

 7: Game Coding Complete

Book By Jesse Schell

A comprehensive book on game designing which offers the most practical approach to game development. The book will carry you through some gems of game psychology which will add a fresh perspective to your way of thinking. Additionally, it will also make you aware of some facets of personal communication and the mistakes that professional game designers most often make. All in all, it is a well presented book with modest and easy to understand illustrations and examples.

8: Game Coding Complete

Book By Mike McShaffry

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A comprehensive book on game coding which acts as a journeyman’s book for game programmers by complementing the knowledge gained through introductory texts and broadening the horizon of knowledge by introducing more advanced topics. The best part about the book is that it covers all those topics which are normally left out by some other books like memory management and pointers, debugging, scripting, scheduling and testing and so on. In addition to this, the author has also maintained an active website to support the book and its readers.